Directional Shadows
Sprite3D » Devlog
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OOhh boy, this was painful.
Now my shader detects what sprite direction to show depending on the view!
This means that the light is hitting from the side, and the camera is looking straight, the character sprite will be looking towards the camera, but the character shadow will be sideways.
Check the build out or watch my youtube video!
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Sprite3D
2D Sprite in a 3D World
Status | In development |
Category | Other |
Author | ManancialGD |
Tags | development, Isometric, Unity |
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